This calculator estimates reclaimed idle time: the minutes a finished run would sit waiting before someone starts the next one.
If TowerLoop restarts the next supported run for you, that waiting time turns back into active session time. Enter your own gap and restart count to see the difference.
How This Works
The math is simple:
| Input | Meaning |
|---|---|
| Idle gap per restart | How long the run usually waits before manual restart |
| Restarts per day | How often the gap happens |
| Days | The period you want to total |
The output is total idle minutes avoided.
What To Enter
Use your actual routine. If you usually check the emulator every 30 minutes, your gap may be very different from someone who checks once before bed and once in the morning.
For TowerLoop, run a short test and compare the before/after gap: manual restart delay versus the configured Auto Restart path.
TowerLoop And Crash Recovery
The in-game Auto Restart Run handles normal post-defeat restarts once unlocked. TowerLoop works at the Windows/emulator layer, so it can pair restarts with crash watchdog and app watchdog recovery.
That matters when the lost time comes from more than a normal defeat. If the app closes or the emulator freezes, the relevant input is not just restart delay; it is how long the session would have stayed dead without recovery.
Assumptions And Limits
Last reviewed 2026-06-01.
- The calculator is arithmetic. It does not read your game.
- The output is reclaimed idle time, not a promise of coins, waves, or rewards.
- Use your current account and setup for inputs.
- TowerLoop sends configured local input to your own emulator or device and does not modify game data.