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Setup guide

Connect your game. Try your first helper.

The game runs on your Android phone or emulator. TowerLoop runs on your Windows PC. Connect the two, activate your trial or paid access, and choose what to automate.

TowerLoop uses standard local input automation through the user's configured environment. You remain responsible for configuring your own device or emulator and for ensuring your use complies with applicable software and game rules.

01

Install TowerLoop

Download the Windows installer, run it, and open TowerLoop from the Start menu or desktop shortcut. TowerLoop is distributed directly by Lemma 151 LLC as desktop software.

  • Use the latest Windows installer from the download page.
  • Allow Windows to finish the installer before opening the app.
  • Verify the SHA-256 checksum from the download page if you want to confirm file integrity.
02

Activate your license

Start the 7-day free trial on either plan through Paddle checkout. Open License in TowerLoop and activate the supplied key. If you already have a subscription, use your existing key. The desktop client stores the raw key outside webview-accessible data and shows only license status fields afterward.

  • Use the key exactly as delivered.
  • Refresh license status after activation.
03

Open a supported emulator or device

Start the emulator or Android device you want to use before running checks in TowerLoop. The user remains responsible for providing and configuring their own game installation, device, or emulator.

  • Select the intended phone or emulator in Settings, especially when several devices are connected.
  • Install the compatible game on the target device you own or are authorized to use.
  • Keep the device awake and visible while setting up.
04

Confirm ADB access

TowerLoop uses standard local ADB input automation for detection, screen information, taps, swipes, key events, and launch controls through the user's configured environment. Most users should only need to enable the emulator's ADB or Android debugging option. The first time ADB runs, Windows Firewall usually asks for permission; choose Allow so TowerLoop can reach your device.

  • Use the app's device status or onboarding check.
  • Accept the Android authorization prompt if one appears.
  • Reconnect from the emulator settings if the device is offline.
05

Open the viewer and check the screen

Open Controls and start the viewer. Confirm that the selected game appears and that a click reaches the correct place. TowerLoop adapts recognition to the observed screen size; test your own layout before leaving automation running.

  • Use the English game interface for your first test.
  • Keep automation stopped while testing manual taps and swipes.
  • Run Setup checks for license access, device connection, game installation, screen size, and a displayed viewer frame.
06

Enable one helper and start the engine

Start a run in The Tower. Enable Static Gem or Moving Gem under Automations, then select Start Engine. Watch a collection and its activity entry before adding more helpers. Stop automation before changing devices or connection settings.

  • Verify the game is on a supported visible screen.
  • Leave Farm Nuke and Farm Demon Mode off unless you intend to surrender and repeat battles.
  • Use Stop before closing the emulator or app.
Troubleshooting

Common setup stops

Use these checks before contacting support. They match the current desktop app behavior and release scope.

No emulator found

Start the emulator, enable its ADB/debugging option, and refresh devices in Settings. Select the intended instance. A USB phone must authorize the computer for debugging.

ADB unauthorized or offline

Accept the device authorization prompt, toggle the emulator ADB setting, or restart the emulator. Offline devices usually need a reconnect before screen checks pass.

Activation failed

Check the license key and your internet connection, then try again. Settings and support remain usable even when automation is locked.

Screen viewer will not start

Run Device Status and Screen Info, then retry the viewer. Screen capture failures usually point to a disconnected device or the emulator's ADB setting.